New Member torpedob Posted July 19, 2016 New Member Report Share Posted July 19, 2016 Hi guys, I'm using 3dcoat (the last one, 4.7.06) often to work with 3d scanned people. Sometimes, when I'm in paint area, there is a display issues on the mesh. While I'm painting with the standard brush, it creates on the mesh multicolor boxes. This kind of boxes are "stored" in the mesh (I forgot one of these boxes and the 3d printer writes on the surface as I saw in the video). What's happened ? How can I avoid this problem? Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 20, 2016 Report Share Posted July 20, 2016 Have the model UVmap or are you painting a high density mesh with polypaint ? Quote Link to comment Share on other sites More sharing options...
New Member torpedob Posted July 21, 2016 Author New Member Report Share Posted July 21, 2016 I'm painting with polypoint ! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 23, 2016 Report Share Posted July 23, 2016 Was the geometry cleaned up -manually, or using Geometry > clean surface / close holes- before perform any paint operation ? Are your video graphic card drivers up to date ? The graphic card support OpenGL 3.2 ? Quote Link to comment Share on other sites More sharing options...
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