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Display issue on the mesh


torpedob
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Hi guys, 

I'm using 3dcoat (the last one, 4.7.06) often to work with 3d scanned people. Sometimes, when I'm in paint area, there is a display issues on the mesh. While I'm painting with the standard brush, it creates on the mesh multicolor boxes. This kind of boxes are "stored" in the mesh (I forgot one of these boxes and the 3d printer writes on the surface as I saw in the video).

What's happened ? How can I avoid this problem? 

Thanks a lot! 

boxes.jpg

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Was the geometry cleaned up -manually, or using Geometry > clean surface / close holes- before perform any paint operation ?

Are your video graphic card drivers up to date ?

The graphic card support OpenGL 3.2 ?

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