Member TXB4 Posted July 26, 2016 Member Report Share Posted July 26, 2016 Is it possible to add a black line around my model something like this within toolbag?If not is there any work around... This isnt my work its just an example Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 26, 2016 Report Share Posted July 26, 2016 Toon shader ? i cant remember saw this before. but i suppose can easily achieved using PBR smart materials. Quote Link to comment Share on other sites More sharing options...
Advanced Member RabenWulf Posted July 26, 2016 Advanced Member Report Share Posted July 26, 2016 5 hours ago, TXB4 said: Is it possible to add a black line around my model something like this within toolbag?If not is there any work around... This isnt my work its just an example Sort of. You have two options. 1. Download marmoset 1 (not 2) which has an outline feature. 2. Create a cage of your mesh (basically duplicate the mesh, expand it a bit) and invert the face normals in your modeling application then import along with your mesh. After that you apply a black material to it. You can see method 2 being used here:https://skfb.ly/EpEr Quote Link to comment Share on other sites More sharing options...
Member TXB4 Posted July 27, 2016 Author Member Report Share Posted July 27, 2016 16 hours ago, Carlosan said: Toon shader ? i cant remember saw this before. but i suppose can easily achieved using PBR smart materials. I didn't even know that this could be done using pbr. I will try this out Thank you man Quote Link to comment Share on other sites More sharing options...
Member TXB4 Posted July 27, 2016 Author Member Report Share Posted July 27, 2016 12 hours ago, RabenWulf said: Sort of. You have two options. 1. Download marmoset 1 (not 2) which has an outline feature. 2. Create a cage of your mesh (basically duplicate the mesh, expand it a bit) and invert the face normals in your modeling application then import along with your mesh. After that you apply a black material to it. You can see method 2 being used here:https://skfb.ly/EpEr I was considering using Marmoset 1 for this but the program wouldn't let me open a scene made in a newer version. The second idea sounds crafty, I will try this too!! Thanks Quote Link to comment Share on other sites More sharing options...
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