Advanced Member Ratchet Posted August 1, 2016 Advanced Member Report Share Posted August 1, 2016 I use 3D Coat 4.7.05 I made multiple tries, baking mixes colors and produces artifacts, i never had such issues with 3D Coat 4.5 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 1, 2016 Report Share Posted August 1, 2016 Hi ! there is a new version 4.7.06 if you use Bake > Bake normals with dithering = ON got best results ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted August 1, 2016 Author Advanced Member Report Share Posted August 1, 2016 On 01/08/2016 at 2:30 PM, Carlosan said: Hi ! there is a new version 4.7.06 if you use Bake > Bake normals with dithering = ON got best results ? I downloaded 4.7.07 for Windows and checked on " Bake > Bake normals with dithering = ON" But the issue remains with colors spreading around and bad texture artifacts. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted August 1, 2016 Author Advanced Member Report Share Posted August 1, 2016 I tried 3DCCoat 4.5 and adjusted baking out and inner shell , there is still colors mixing between the two voxel object on the bakde textures and still some noise on the texture. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 2, 2016 Report Share Posted August 2, 2016 I forwarded your issue to support@3dcoat.com I'll keep you informed if any news Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 2, 2016 Report Share Posted August 2, 2016 If you have such issues I recommend voxelizing thin surfaces befor baking. To estomate what object has imfluence in some space point 3D-Coat voxelizes object on the fly, but sometimes it can't estinmate required density correctly. So I recommend doing it manually to get well predictable result. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted August 2, 2016 Author Advanced Member Report Share Posted August 2, 2016 On 02/08/2016 at 6:49 AM, Andrew Shpagin said: If you have such issues I recommend voxelizing thin surfaces befor baking. To estomate what object has imfluence in some space point 3D-Coat voxelizes object on the fly, but sometimes it can't estinmate required density correctly. So I recommend doing it manually to get well predictable result. The objects are already voxels, i also increased Voxel resolution of the thin object, but the baking still mixes colors Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 2, 2016 Report Share Posted August 2, 2016 Please can you send your project to support@3dcoat.com ty Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted August 2, 2016 Author Advanced Member Report Share Posted August 2, 2016 On 02/08/2016 at 1:15 PM, Carlosan said: Please can you send your project to support@3dcoat.com ty I made a test using some existing shader and the baking is fine. I think the bug is related to the new material shader i created, the red one. Because it renders differently on Voxels room and painting room This is the the download link to test the above project. https://www.sendspace.com/file/ard0vi Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.