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Baking textures issues


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  • Advanced Member
On 01/08/2016 at 2:30 PM, Carlosan said:

Hi !

there is a new version 4.7.06

if you use

Bake > Bake normals with dithering = ON

got best results ?

I downloaded 4.7.07 for Windows and checked on " Bake > Bake normals with dithering = ON"

But the issue remains with colors spreading around and bad texture artifacts.

bug_Baking3.jpg

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  • Advanced Member
On 02/08/2016 at 6:49 AM, Andrew Shpagin said:

If you have such issues I recommend voxelizing thin surfaces befor baking. To estomate what object has imfluence in some space point 3D-Coat voxelizes object on the fly, but sometimes it can't estinmate required density correctly. So I recommend doing it manually to get well predictable result.

The objects are already voxels, i also increased Voxel resolution of the thin object, but the baking still mixes colors

bug_Baking7.jpg

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On 02/08/2016 at 1:15 PM, Carlosan said:

Please can you send your project to support@3dcoat.com

ty

I made a test using some existing shader and the baking is fine.

Baking_OK.jpg

 

I think the bug is related to the new material shader i created, the red one.

Because it renders differently on Voxels room and painting room

bug_Baking10.jpg

 

This is the the download link to test the above project.

https://www.sendspace.com/file/ard0vi

 

 

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