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Mesh Resolution vs Paint Room


Vykoukal
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Hello guys, still experimenting a lot with 3D-Coat and I'm loving it more and more. Currently I've hit a difficulty about resolution of my mesh. The thing is I don't really know how to achieve some nice, clean and sharp edges on my models. I mean, I can use some really heavy numbers of voxels, that way I can achieve pretty good results, but after that it's almost impossible to load it to Paint Room for texturing. Is there any solution? I'm attaching quick render of my first modeling attempt so you can see how jagged edges I have. 

I have this issue even with texturing in Paint Room, I chose 2048px textures and they are still really blurry and pixelated.

Every advise counts, cause I'm really desperate. :) 

Thank you!

1.png

2.png

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Hi !

Use voxel mode for rough sketches, surface model for details and polypaint, and live clay for fine sculpt details.

Next you need to retopo your model and bake the polypaint information to texture maps to add more details in paint room.

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