Member Endrit Posted September 25, 2016 Member Report Share Posted September 25, 2016 Hello My 3D-Coat works fine overall, however for certain models the app crashes, could anyone help me out? Subdividing the model helps, but the uv's end up all scrabmled, and the model isen't the same then. I have added the models to this thread. Best regards, Endrit UMP.obj HKP2000.obj Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 25, 2016 Report Share Posted September 25, 2016 Hi ! 3DC is very sensitive to nGons. Your model have some ? try converting first to ngons before import. Hope this help Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 25, 2016 Contributor Report Share Posted September 25, 2016 (edited) There were some unconnected points in that object. I threw that geo into a fuse SOP in Houdini, with a radius of 0.05 (to merge any points together within that radius) and I was able to import it to 3DC without any visible damage to the mesh. At least, I couldn't tell if there was any: UVs look fairly intact too: The curious thing is that I was able to open it in both: NVil and Houdini without any crashes. Perhaps it's worth investigating? Edited September 25, 2016 by ajz3d Quote Link to comment Share on other sites More sharing options...
Member Endrit Posted September 25, 2016 Author Member Report Share Posted September 25, 2016 3 minutes ago, ajz3d said: There were some unconnected points in that object. I threw that geo into a fuse SOP in Houdini, with a radius of 0.05 (to merge any points together within that radius) and I was able to import it to 3DC without any visible damage to the mesh. At least, I couldn't tell if there was any: UVs look fairly intact too: The curious thing is that I was able to open it in both: NVil and Houdini without any crashes. Perhaps it's worth investigating? Would you mind uploading the new model if you still have it? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted September 25, 2016 Contributor Report Share Posted September 25, 2016 Of course, but I don't guarantee that the radius of point fuse was optimal. So unwanted points might have got affected too, and in result - the geometry where there was a higher density of points might be have been deformed. I don't have time to tweak it further though. Here's the fixed geo: UMP_fixed.7z Quote Link to comment Share on other sites More sharing options...
Member Endrit Posted September 25, 2016 Author Member Report Share Posted September 25, 2016 6 minutes ago, ajz3d said: Of course, but I don't guarantee that the radius of point fuse was optimal. So unwanted points might have got affected too, and in result - the geometry where there was a higher density of points might be have been deformed. I don't have time to tweak it further though. Here's the fixed geo: UMP_fixed.7z Thanks a lot man! I'm only a texturing artist, so I don't really know how to fix it myself. For other models what would you suggest me to do to fix it the fastest way possible? I suppose I would install houdini and do the same u did? Quote Link to comment Share on other sites More sharing options...
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