Michaelgdrs

(InstantLight) real time pbr renderer WITH GLOBAL ILLUMINATION

185 posts in this topic

Posted (edited)

Wow, awesome to hear that masks are planned :)

Hmmm, can you tell where the mask for water should be applied? I like to render some terrain with small lakes and I have mask, where
the lakes are white and the rest of the map is black...

You´re right - IL is not too hard to understand - but UI could really use improovements. Other than that, IL is outstanding *thumbs up*

Edited by Karsten
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Sorry , didnt wrote this well and i confused you.

I wanted to say that MASKS can also be applied on the water , we will add this too .

 

What you can currently do as a workaround is duplicate the water (Control D), scale it down and make the lakes.

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hey MIchael,

 

do i understand this correct?

What I was looking for is this:

 

I have a terrain object with textures (color, metal, rough) and some b&w masks (grass and water for example), let´s call them 'A' and 'B'.
It would be totally awesome if there will be some way to tell IL "hey, put the grass fx in the white area of texture-mask A and water into white of mask B"

 

Is there a tutorial, regarding particles?

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here comes another one:

can you bring in some kind of "background-image", like a photograph (not for HDRI lighting, but just to have a background)?

 

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For the second , background image , we already have it working , and it will be on the official release or next pre release , cant be sure as we are heavily on the procedural cloth currently.

 

For Masks , its a shader thing and it needs more work to have everything working right as our shaders are "procedural" based , see snow and rain , how they work differently on each model.

 

Particles , just select a premade particle from the list and there it goes , everything up and running , to disable it press the stop button from the floating menu.

I am showing it on some tutorials , let me do a quick search.

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hey Michael,

 

how do I get informed about new version or updates?

Best regards

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Greetings Karsten , 

we post 

 

1) Here at the official 3D Coat forum 

2) At facebook https://www.facebook.com/instantlightrt/

3) Twitter  @MichaelBitsakis

4) Linked Michael Bitsakis

5) Artstation https://www.artstation.com/artist/michaelgdrs

6) And the official Gumroad https://gumroad.com/products/TblE and Instant Light web site http://www.instantlightrt.com/

Edited by Michaelgdrs

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Nice ! Maybe add some kind of announcements instide Instant-light itself?

Will follow on twitter, then!

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@karsten this feature already exists , kindly have a look (always in fact) at the news before logging in.

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