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UV Unwrapping: What are some good practices to start?


Grangerous
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Ok, so I'm not really looking for, like, tips and tricks for unwrapping. I'm looking for ways to get better at unwrapping. Turning an object from 3D into 2D is very difficult...especially with more complicated meshes. I need some good easy things to start out with so that, when I'm presented with a more complicated mesh, I can unwrap it more efficiently.

 

Thanks!

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