Member Shift Studio Posted October 18, 2016 Member Report Share Posted October 18, 2016 Hi all. When I try to voxelize this object for sculpting, it turns out incorrect (missing parts, voxel columns going off all over the place, etc.) I imagine it has to do with some poor geometry, geometry with no thickness, non-closed geometry, etc. but I'm hoping there is a way to fix it in 3D-Coat, or at least tell me the minimum that needs to be done to the mesh outside of 3D Coat. https://www.dropbox.com/s/ua7ie50t7ygxmi3/Pirateship.3b?dl=0 Thanks, in advance! --Shift Studio. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 18, 2016 Contributor Report Share Posted October 18, 2016 Voxels don't like open objects and ngons and your object may require more resolution to display properly but I recommend you "Import without voxelization". This will show you more of what you need to clean up in your object. 1 Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted October 18, 2016 Author Member Report Share Posted October 18, 2016 Thanks Tony. I did go for an import without voxelization - so there is a surface mode mesh object now. Is there any way of fixing the mesh using 3D coat tools before voxelizing? I tried Geometry/Clean Mesh and similar. Did you happen to download the .3b file and give a try? --Shift Studio. Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 19, 2016 Contributor Report Share Posted October 19, 2016 No, but a picture or pictures of what you got would help. Quote Link to comment Share on other sites More sharing options...
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