Advanced Member Ratchet Posted November 15, 2016 Advanced Member Report Share Posted November 15, 2016 (edited) Hi, I loose lot of time when i work with an object composed of 70 sub objects in the scene manipulating "Res +" and "Resample" : - Vox Layer : I must use lot of Res + to get the new layered object with enought resolution and usable - Split : the second splitted part gets half resolution unfortunatelly , i must resample each time - Cut and clone : the first and second parts become very low resolution polygons , i must resample both of them and i loosed all details (bug ?) - Import Mesh to Voxel : Must use multiple Res + to get a usable Voxel object - Primitives : they are created with a low poly count, must use resample almost all time With an optionnal checkbox namde "Use defined Polycount" and a field we can enter a number of polygons that would be used each time we use Vox Layer, Split, Cut and Clone, Import or Primitive this would speed up the workflow a lot. Thank you. Edited November 15, 2016 by Ratchet 1 Quote Link to comment Share on other sites More sharing options...
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