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Voxels - Use Defined Polycount option


Ratchet
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Hi,

I loose lot of time when i work with an object composed of 70 sub objects in the scene manipulating "Res +" and "Resample"  :

- Vox Layer : I must use lot of Res + to get the new layered object with enought resolution and usable

- Split : the second splitted part gets half resolution unfortunatelly , i must resample each time

- Cut and clone : the first and second parts become very low resolution polygons , i must resample both of them and i loosed all details (bug ?)

- Import Mesh to Voxel : Must use multiple Res + to get a usable Voxel object

- Primitives : they are created with a low poly count, must use resample almost all time

With an optionnal checkbox namde "Use defined Polycount" and a field we can enter a number of polygons that would be used each time we use Vox Layer, Split, Cut and Clone, Import or Primitive this would speed up the workflow a lot.

 

Thank you.

 

 

Edited by Ratchet
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