Member Stumpytwig Posted November 18, 2016 Member Report Share Posted November 18, 2016 Hello friends! I'm having this issue of not being able to delete seams on my mesh... And I never even intentionally placed them. Do you see that skinny purple strip? I don't want that to be its own island, but I can't get it to disappear using ctl left click on the seam Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 18, 2016 Report Share Posted November 18, 2016 Are you working in the right Retopo Group where was created ?? Quote Link to comment Share on other sites More sharing options...
Member Stumpytwig Posted November 18, 2016 Author Member Report Share Posted November 18, 2016 Hmmm I clicked on "hood_01", which is the hood retopo where I'm having the issue, and the seam still won't delete... Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 18, 2016 Contributor Report Share Posted November 18, 2016 Check if the island is not on a different UV-Set. Quote Link to comment Share on other sites More sharing options...
Member Stumpytwig Posted November 18, 2016 Author Member Report Share Posted November 18, 2016 I'm looking in the UV preview, and I'm not seeing the full hood, only the skinny purple strip.. Quote Link to comment Share on other sites More sharing options...
Member Stumpytwig Posted November 18, 2016 Author Member Report Share Posted November 18, 2016 so it turns out it's not a seam issue, it's something else entirely. If (1) I delete a face, (2) add it back in, it becomes a different color than the retopo around it. But if I (3) make that retopo layer invisible, the who thing disappears.. What's going on? :P Quote Link to comment Share on other sites More sharing options...
Member Stumpytwig Posted November 18, 2016 Author Member Report Share Posted November 18, 2016 Okay I figured out my problem Thanks for your input! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 18, 2016 Contributor Report Share Posted November 18, 2016 Help some other poor sod with an explanation. Quote Link to comment Share on other sites More sharing options...
Member Stumpytwig Posted November 18, 2016 Author Member Report Share Posted November 18, 2016 Well I don't know WHY it was happening, but I have a solution. If you select all faces on that retopo mesh with the "select all faces of this layer" button within the retopo menu, clone it with the "clone" tool on the left panel, and hit enter, you will be given a copy that behaves just how it should. 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 18, 2016 Contributor Report Share Posted November 18, 2016 Good show! Can you delete the old part (so as not to have baking problems)? Quote Link to comment Share on other sites More sharing options...
Member Stumpytwig Posted November 18, 2016 Author Member Report Share Posted November 18, 2016 Yes definitely. Just delete the entire old mesh, and keep the new cloned layer. If you have this issue, you should be good to go! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted November 18, 2016 Contributor Report Share Posted November 18, 2016 I make my models in 3D-Coat, so I have never encountered the issue. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted November 19, 2016 Contributor Report Share Posted November 19, 2016 That's a very convoluted solution. Have you chcecked for multiple UV sets in your scene, like I suggested? 1 Quote Link to comment Share on other sites More sharing options...
Member Stumpytwig Posted November 19, 2016 Author Member Report Share Posted November 19, 2016 My suggestion worked temporarily, so I tried moving all uvs to one and that fixed it... I think.. Quote Link to comment Share on other sites More sharing options...
Member Peter_G Posted October 5, 2017 Member Report Share Posted October 5, 2017 Ok. So it's 2017 and I haven't seen an answer for this. I do have a sure fire work around but it can get tedious if the issue persists. -Export messed up mesh portion from 3D Coat. -Open .OBJ in preferred 3D program other than 3D Coat. -Clear seams, edge smoothing and face smoothing. -Export selected mesh without edge, normal or material information. -Import back to 3D Coat. The mesh should be one united piece again. NOTE: it might be beneficial to just do all the modeling changes you want before starting with the initial export in the first step. Save your UVing for last when you are happy with the mesh, as usual. Hope this helps someone. If anyone figures out the actual problem, please post it. -Pete Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 5, 2017 Report Share Posted October 5, 2017 Hi Peter Are you doing this test with latest version ? Can you share with me the project with this issue to take a look ? Thx Quote Link to comment Share on other sites More sharing options...
New Member The Humm Posted October 11, 2017 New Member Report Share Posted October 11, 2017 I just encountered this problem today, so I'll upload My problem file. How this problem started for me is when I used one of the RTPModles to speed up my manual ReTopo, also, the Split Tool in the ReTopo Room started crates undeletable seams after i imported the RTPModle. https://www.dropbox.com/s/it8do693uctu4o4/Cleaver.7z?dl=0 Quote Link to comment Share on other sites More sharing options...
New Member The Humm Posted October 11, 2017 New Member Report Share Posted October 11, 2017 I found a fix. Should anyone come across this problem, this how to fix it: select the Marks Seams, Hit Spacebar, and select Unify UV in the Spacebar menu. Hope this helps. 2 Quote Link to comment Share on other sites More sharing options...
New Member Bjoershol Posted February 24, 2018 New Member Report Share Posted February 24, 2018 I also got this problem all of a sudden. Cloning the layer doesn't work for me, and I can't mark any of the seams, can't see any Unify UV button anywhere in my interface. Will try the export/import workaround, thanks for the suggestion! Quote Link to comment Share on other sites More sharing options...
Advanced Member Solution DustyShinigami Posted July 19, 2023 Advanced Member Solution Report Share Posted July 19, 2023 On 10/11/2017 at 5:30 PM, The Humm said: I found a fix. Should anyone come across this problem, this how to fix it: select the Marks Seams, Hit Spacebar, and select Unify UV in the Spacebar menu. Hope this helps. Thanks for this suggestion; that helped. Although for me, and for future reference and anyone else who has the same thing happen, I had to select Clear Seams afterwards. If the seams turn red for some reason, I believe you need to click on Clear Sharp...? Quote Link to comment Share on other sites More sharing options...
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