Member calidos Posted November 19, 2016 Member Report Share Posted November 19, 2016 Hi friends, I imported a scaned model (from photogrammetry), I painted it with several layers, and now I would like to export model to OBJ and a simple texture 8K resolution (JPEG or PNG...) to use in a scene for animation with Cinema 4D. I tryied different option to export color textures and I have only a 256x256 pix PSD with all color layers but empty. 3D-Coat is so complex and with so so many options that do a simple task like this it's no easy for ocasional users like me. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 19, 2016 Report Share Posted November 19, 2016 Check out this thread: http://3dcoat.com/forum/index.php?showtopic=19089 it's a bit of a read, but should help you. Quote Link to comment Share on other sites More sharing options...
Member calidos Posted November 19, 2016 Author Member Report Share Posted November 19, 2016 many thanks Carlosan Quote Link to comment Share on other sites More sharing options...
Member calidos Posted November 19, 2016 Author Member Report Share Posted November 19, 2016 Sorry, but I canot find a simple way to export a simple texture. In this video (12:40) I can see a simple way to export an OBJ with a simple JPEG color texture, but I canot find this on my last 3D-Coat version. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 19, 2016 Report Share Posted November 19, 2016 Can you send me the mesh by PM ? If you model have UVset the procedure is as follow: Quote Link to comment Share on other sites More sharing options...
Member calidos Posted November 26, 2016 Author Member Report Share Posted November 26, 2016 I did a simple model. 1. Photogrametry with Photoscan saved as OBJ with texture. 2. I imported as mesh into 3D-Coat and added some color, and golden and silver texture. (see attached image) 3. I uploaded to Sketchfab (directly from 3DC) and the model, original texture and colors appears perfect, but no golden and silver ones. Take a look: https://skfb.ly/WLsO What I'm doing wrong? Thanks for help! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 27, 2016 Report Share Posted November 27, 2016 Polypainting allows painting on a model's surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface can be transferred to the map. Simply create a unwrapping and transfer the surface painting to texture map. Quote Link to comment Share on other sites More sharing options...
Member calidos Posted November 27, 2016 Author Member Report Share Posted November 27, 2016 Thanks Carlosa, but can I upload a golden texture to Sketchfab? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 27, 2016 Report Share Posted November 27, 2016 I assume you're not painting on uvs but on vertex colors? You have to convert it into a different format using for example MeshLab. Afaik the exported obj doesn't save vertex colors in a proper way. The vertex colors of a mesh are saved as comments in the top lines of the obj file. But MeshLab can interpret those into proper vertex colors and you can save a file format (like fbx) that properly stores them. Quote Link to comment Share on other sites More sharing options...
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