Advanced Member thinkinmonkey Posted November 25, 2016 Advanced Member Report Share Posted November 25, 2016 Hello all, in Blender there's this feature, seams from islands, ie. it will create seams from uv islands to the mesh. There's something similar in 3DCoat? Thank you. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 25, 2016 Report Share Posted November 25, 2016 In 3DC every island is created based on edge seams. why do you need this feature ? any example is welcome. Quote Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted November 26, 2016 Author Advanced Member Report Share Posted November 26, 2016 Hi Carlo, for example, today, after creating uvs, I messed around moving uvs here and there for a better painting. Because I created new seams by mistake selecting here and there, I'm still newbie, I deleted all the seams in order to have back the right ones according the uvs. I thought there was a feature like the one in Blender. But no. Luckily I had a previous version of the file with uvs and seams, so not a problem at all. For now. But I thought there was something similar, I mean, when you load a obj file, it seems to me seams are created automatically according their uvs, it would be nice to have a tool to do the same thing but when the mesh is already loaded/you are working one. What do you think? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 26, 2016 Report Share Posted November 26, 2016 If you mess all the seams, can back to previous version in paint room using RestoreUV tool Quote Link to comment Share on other sites More sharing options...
Advanced Member thinkinmonkey Posted November 26, 2016 Author Advanced Member Report Share Posted November 26, 2016 Carlos, thank you, I didn't know that. Quote Link to comment Share on other sites More sharing options...
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