Member Turner Posted December 7, 2016 Member Report Share Posted December 7, 2016 Hi everyone- Basically, I'm hoping to find some method of realistically weathering large-scale materials, for now specifically concrete and other building materials. The idea is that I'd like to "apply" the weathering to large structures without having repeats in the texture.... I also want to avoid completely hand-painting all the surfaces. I'm attaching an example showing structures at about the same scale. Any thoughts? Thanks, Andrew Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 7, 2016 Report Share Posted December 7, 2016 Hi Smart Materials leaks Fill tool > fill layer Hope this help Quote Link to comment Share on other sites More sharing options...
Member Turner Posted December 9, 2016 Author Member Report Share Posted December 9, 2016 Thanks! Still new to this... how can I control the reflectivity of the material? Can't seem to find that one... Andrew Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 9, 2016 Report Share Posted December 9, 2016 Switch on the specular channel Quote Link to comment Share on other sites More sharing options...
Member Turner Posted December 10, 2016 Author Member Report Share Posted December 10, 2016 Thanks! Quote Link to comment Share on other sites More sharing options...
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