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L'Ancien Regime

Free Radeon Pro Render SDK

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For designers, artists, and creatives who want to make stunning photorealistic images on various and diverse computing systems, Radeon ProRender technology is an accurate and fast physically-based rendering engine plug-in that provides a simple to use, deeply integrated application experience, with an extensive beautiful material library, and all with no licensing costs from AMD.

Based on the OpenCL™ standard and API, Radeon ProRender can utilize both GPU and CPU regardless of your hardware’s setup. As long as the processors support OpenCL 1.2 and its requirements, Radeon ProRender can work.

The free Radeon ProRender SDK, available on GPUOpen.com, provides a C++ library which allows for easy porting into applications wherever a fast, high-quality renderer is needed.

 

 

Radeon_ProRender_banner_v2-1920x700.png

 

 

"Easily ported into applications" and "free"....coming soon to Blender.

 

Andrew...why not use this as the render engine for 3d Coat?

 

http://pro.radeon.com/en-us/radeon-prorender-available-for-autodesk-maya-coming-soon-for-blender/

 

 

 

http://www.amd.com/en-us/innovations/software-technologies/radeon-pro-technologies/radeon-prorender

 

There's already plug ins for Maya, 3DS Max , Solidworks, and Rhinocerous.

 

 

Edited by L'Ancien Regime
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I asked Carrots, his GPU guy, about this months ago, but I don't know if there is any movement on it. I really wish they would. No need to rebuild the render engine in 3D Coat from scratch. Just port this > add a shadow/reflections catching material for ground planes, so renders using HDRI environments can have the model appear as if it belongs in the environment. Right now, the model looks like it's floating because you don't have that capacity. Others will have to ask Andrew directly.

support@3dcoat.com

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Yup. As nice as Andrew's renderer is I've always felt that he was wasting his time on it when there would be solutions like this you could just plug into 3dCoat.  Andrew should be chained to his desk to focus on modeling and texture painting.

 

 

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At SIGGRAPH 2017 AMD announced the open-source availability of the Radeon ProRender renderer, an implementation of the Radeon ProRender API, for developers looking to add physically-based rendering to their application’s workflow.

Radeon-ProRender-Images-for-SIGGRAPH-201

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