Advanced Member L'Ancien Regime Posted December 17, 2016 Advanced Member Report Share Posted December 17, 2016 (edited) For designers, artists, and creatives who want to make stunning photorealistic images on various and diverse computing systems, Radeon ProRender technology is an accurate and fast physically-based rendering engine plug-in that provides a simple to use, deeply integrated application experience, with an extensive beautiful material library, and all with no licensing costs from AMD. Based on the OpenCL™ standard and API, Radeon ProRender can utilize both GPU and CPU regardless of your hardware’s setup. As long as the processors support OpenCL 1.2 and its requirements, Radeon ProRender can work. The free Radeon ProRender SDK, available on GPUOpen.com, provides a C++ library which allows for easy porting into applications wherever a fast, high-quality renderer is needed. "Easily ported into applications" and "free"....coming soon to Blender. Andrew...why not use this as the render engine for 3d Coat? http://pro.radeon.com/en-us/radeon-prorender-available-for-autodesk-maya-coming-soon-for-blender/ http://www.amd.com/en-us/innovations/software-technologies/radeon-pro-technologies/radeon-prorender There's already plug ins for Maya, 3DS Max , Solidworks, and Rhinocerous. Edited December 17, 2016 by L'Ancien Regime 2 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted December 17, 2016 Reputable Contributor Report Share Posted December 17, 2016 I asked Carrots, his GPU guy, about this months ago, but I don't know if there is any movement on it. I really wish they would. No need to rebuild the render engine in 3D Coat from scratch. Just port this > add a shadow/reflections catching material for ground planes, so renders using HDRI environments can have the model appear as if it belongs in the environment. Right now, the model looks like it's floating because you don't have that capacity. Others will have to ask Andrew directly. support@3dcoat.com 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted December 17, 2016 Author Advanced Member Report Share Posted December 17, 2016 Yup. As nice as Andrew's renderer is I've always felt that he was wasting his time on it when there would be solutions like this you could just plug into 3dCoat. Andrew should be chained to his desk to focus on modeling and texture painting. 2 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 11, 2017 Report Share Posted August 11, 2017 At SIGGRAPH 2017 AMD announced the open-source availability of the Radeon ProRender renderer, an implementation of the Radeon ProRender API, for developers looking to add physically-based rendering to their application’s workflow. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.