Member chippwalters Posted February 4, 2017 Member Report Share Posted February 4, 2017 Dear 3D Coat, AFAICT, there is no way to assign the same scale texture from one model to another. Please give us some sort of read-out or numeric field where I can easily assign the same scaled PBR to each and every model, independant of 3D Coat session. I am building industry-wide workflows for VR labs and I want to be able to include 3D Coat in the specifications. Unfortunately, not being able to have an accurately scaled fabric, woodgrain, or other PBR material is a probable deal killer. Please see my video playlists: 1 Quote Link to comment Share on other sites More sharing options...
Member chippwalters Posted February 4, 2017 Author Member Report Share Posted February 4, 2017 Andrew set me straight on how to scale materials. Frequently you need to be able to scale a 3D Coat Smart Material so that it ‘stays the same’ on all objects you paint with it. It’s possible and here’s the trick: Right-click on magnify glass to reset texture scale Open up Smart Materials Editor and Click the small triangle next to the editor Edit the texture in the Texture Scale field Now every time you use the texture, be sure and right-click the magnify glass to ‘reset it’ to the correct scale. 3 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 4, 2017 Contributor Report Share Posted February 4, 2017 Someday, in the fullness of time, our documentation will catch up. Meanwhile, I will save this as a note. Thanks! Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted February 4, 2017 Contributor Report Share Posted February 4, 2017 (edited) No amount of right-clicking the icon produced a scaling widow. 4.7.23 GL. I'm going to try DX. Does not work in DX also. Delete Options.xml? Edited February 4, 2017 by Tony Nemo Quote Link to comment Share on other sites More sharing options...
Member Kelleytoons Posted May 15, 2017 Member Report Share Posted May 15, 2017 Yeah, I'm trying to do this as well but right-clicking on the magnifying glass does nothing. I have the latest drivers for my NVidia card (which seems to work well for everything else). Any other ideas here? All I want to do is to scale the textures (I don't even care if they stay that way, but I need SOME way of scaling them). Quote Link to comment Share on other sites More sharing options...
Member chippwalters Posted May 15, 2017 Author Member Report Share Posted May 15, 2017 (edited) See below: Anim Gif showing how you use the magnifying glass (scroll right to left to increase) Right-Click RESETs it. Edited May 15, 2017 by chippwalters Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 15, 2017 Reputable Contributor Report Share Posted May 15, 2017 (edited) Thanks Chippwalters for answering and with a animated gif too... Scolling a direction horizontally either to enlarge the texture or decrease the texture pattern might be affected by the Navigation present chosen. I have not tested just adding here to be safe. My setup Scrolling left horizontally by left clicking and holding down the mouse / pen button enlarges the texture pattern. Scrolling right horizontally by left clicking and holding down the mouse / pen button decreases the texture pattern. Edited May 15, 2017 by digman Quote Link to comment Share on other sites More sharing options...
Member chippwalters Posted May 15, 2017 Author Member Report Share Posted May 15, 2017 Yes digman, you are correct. I mis typed. Thanks for the correction. I hope it helps others :-) Quote Link to comment Share on other sites More sharing options...
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