Member chippwalters Posted February 11, 2017 Member Report Share Posted February 11, 2017 When I import an OBJ 'part' into Paint room it comes in at the correct position. Subsequent imports of OBJs continue to align correctly with the others. But, after I UV map and paint them and save them as .3b files, they no longer will import at the correct position. Any way to fix this? Quote Link to comment Share on other sites More sharing options...
Member chippwalters Posted February 11, 2017 Author Member Report Share Posted February 11, 2017 OK. I figured this out myself. It's important when importing OBJs to ALWAYS check the NO CENTER SNAP button (it should be ON by default but is not). For some reason, 3DC will import successive objects IN THE APPARENT CORRECT POSITION even if this button is NOT CHECKED. But as soon as you SAVE as a .3b file, the origins are changed-- I suspect relative to the bounding box-- so it's not possible to 'align' them ever again (unless I'm missing something). Even more confounding is ALL THE .3b FILES IMPORT into Unity just FINE and in the CORRECT LOCATION. I do believe I'm now pretty much screwed as I've PAINSTAKINGLY mapped a dozen objects for a consumer product company and now I want to import them all back into 3DC to try and add a collective Ambient Occlusion layer. Not the end of the world, but certainly something I believe should be looked at. Quote Link to comment Share on other sites More sharing options...
Member co3Darts Posted February 12, 2017 Member Report Share Posted February 12, 2017 That is a bummer! I really like 3DCoats AO engine but if your in a pinch. You could use Mudbox which I still use for some things and it will respect heirarchy, and obj and FBX placement. Quote Link to comment Share on other sites More sharing options...
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