Member tartinebrule Posted February 15, 2017 Member Report Share Posted February 15, 2017 Hello all. While testing 3dcoat for our pipeline, I ran into an issue. I have a voxel sculpt, I have a mesh for retopo created in maya with a 3 tiles uv layout. I'm trying now to export a displacement map using a retopo mesh created in maya with 3 UV tiles. I figured out to load the maya mesh with the uv tiles correctly converted to uv sets in the paint room... but I can't for the life of me figure out how to import it as a retopo mesh with 3d coat creating UV sets per uv tiles. I'm RTFM but couldn't see a solution there, and the videos online didn't solve the issue either. I'm sure it's very much a newbie question. But any help would be greatly appreciated. T. Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted February 15, 2017 Author Member Report Share Posted February 15, 2017 never mind the first question. It seems that the UV tiles are acknowledged during the bake... But now I have another issue. I have the same name for the voxel sculpt and the retopo mesh. when I am trying to "Bake into scene" micro vertex it crashes. The same operation with the same retopo mesh but with a single UV, no problem. T. Quote Link to comment Share on other sites More sharing options...
Javis Posted February 15, 2017 Report Share Posted February 15, 2017 Can you share your scene file? Quote Link to comment Share on other sites More sharing options...
Member tartinebrule Posted February 16, 2017 Author Member Report Share Posted February 16, 2017 Hey Javis. I figured the cause of the crash. Some UV were crossing the edges of the tiles. It works now. My bad. T. Quote Link to comment Share on other sites More sharing options...
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