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[Solved] how to load a retopo mesh with tiled UV's ?


tartinebrule
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Hello all. While testing 3dcoat for our pipeline, I ran into an issue.

I have a voxel sculpt, I have a mesh for retopo created in maya with a 3 tiles uv layout.

I'm trying now to export a displacement map using a retopo mesh created in maya with 3 UV tiles.

I figured out to load the maya mesh with the uv tiles correctly converted to uv sets in the paint room... but I can't for the life of me figure out how to import it as a retopo mesh with 3d coat creating UV sets per uv tiles.

I'm RTFM but couldn't see a solution there, and the videos online didn't solve the issue either.

I'm sure it's very much a newbie question. But any help would be greatly appreciated.

T.

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never mind the first question. It seems that the UV tiles are acknowledged during the bake...

But now I have another issue.

I have the same name for the voxel sculpt and the retopo mesh. when I am trying to "Bake into scene" micro vertex it crashes.

The same operation with the same retopo mesh but with a single UV, no problem.

T.

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