Member Martin Maximilian Michl Posted March 3, 2017 Member Report Share Posted March 3, 2017 Hello, sorry if I might ask a question covered before I have a model that I imported with several shading groups for better selections texturepainting worked like a charm, but now as I export the materials (color, meatless, roughness, normal) I get an extra map for every SG It would be great to get only one map for every material aspect, cause the UV´s have a unique layout thnx for your suport Martin Quote Link to comment Share on other sites More sharing options...
Member Martin Maximilian Michl Posted March 3, 2017 Author Member Report Share Posted March 3, 2017 I think it could also be done by merging the UVs into one set, but I don't see that option Quote Link to comment Share on other sites More sharing options...
Member Martin Maximilian Michl Posted March 3, 2017 Author Member Report Share Posted March 3, 2017 It doesn't help to assign one material in my original app (maya) and then replace the object Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 3, 2017 Report Share Posted March 3, 2017 Hi ! You mean this ? Quote Link to comment Share on other sites More sharing options...
Member Martin Maximilian Michl Posted March 3, 2017 Author Member Report Share Posted March 3, 2017 great - thank you so much and sorry for not searching hard enough 1 Quote Link to comment Share on other sites More sharing options...
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