Advanced Member blackant Master Posted March 24, 2017 Advanced Member Report Share Posted March 24, 2017 Hello, Sometimes or often, i have this kind of problem when importing Obj from 3ds Max to 3Dcoat, all smoothgroups are set to 1 wich resulting in a bad occlusion calculation and same for all works i would like to do with it. It looks weird and i don't understand why this is appening... i have checked the Box "export Smoothgroup" in the panel exporter, so there is no reason. Quote Link to comment Share on other sites More sharing options...
Advanced Member blackant Master Posted March 24, 2017 Author Advanced Member Report Share Posted March 24, 2017 after few more test, this time using FBX import, i didn't get the problem. so i presume this is speccific with OBJ Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 24, 2017 Report Share Posted March 24, 2017 The FBX export is retaining the smoothing groups. enable smoothing groups in the FBX options. This post is related, hope it help. Quote Link to comment Share on other sites More sharing options...
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