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is there a way to use the vertex color to make uv islands?


ozukaru
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1. Do you want to use vertex colors of a reference mesh as a guide to UV seams on retopo mesh, or do you want to use vertex colors of retopo mesh as a guide to its own UV seams?

2. I'm curious, why do you need to do it this way? This seems to be a very non-standard workflow which doesn't make much sense to me because of topology differences between reference and retopo meshes, unoptimized results, etc.

Anyway, in 3D-Coat it is not possible to do what you ask for, though you can do it in Houdini for example.

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