Advanced Member stevecullum Posted April 17, 2017 Advanced Member Report Share Posted April 17, 2017 I've been trying to bake a hi-poly sculpt from the re-topo room and everytime I try I always get a bad result. It looks like the poly's from the mesh are getting baked in or something. Anyone seen this problem before? Maybe UV's are too non-grey? Googled around a few tutorials, but they always seem to get perfect results first time! Any help is appreciated! Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2017 Report Share Posted April 17, 2017 Hi ! Are you using the latest version ? Quote Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted April 17, 2017 Author Advanced Member Report Share Posted April 17, 2017 Yes this is 4.7.26 OpenGL version Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2017 Report Share Posted April 17, 2017 Can you please try with version DX amd another shader ? ty Quote Link to comment Share on other sites More sharing options...
Advanced Member stevecullum Posted April 17, 2017 Author Advanced Member Report Share Posted April 17, 2017 That's a lot better now thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 17, 2017 Report Share Posted April 17, 2017 Glad to help. Quote Link to comment Share on other sites More sharing options...
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