Advanced Member ozukaru Posted April 23, 2017 Advanced Member Report Share Posted April 23, 2017 when you make a terrain you cannot use the same type of workflow that when making a normal static mesh, because the terrain will be much much larger so even if you use a 4096*4096 texture that will be blurry (the surface I mean) when your player is placed on it. You need to tile a texture but how to do that in 3d-coat? the only way to do this I think it would do like they do in unreal engine when painting landscape, it seems they asign uv when you stroke the paint brush over vertices, how can you do that in 3d-coat? is is even possible? Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted April 24, 2017 Contributor Report Share Posted April 24, 2017 Have you examined Ptex for this problem? The finished paint job can be baked to UVs. Quote Link to comment Share on other sites More sharing options...
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