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Armchair and 3D-Coat


dimitribastos
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Hi there. I'm having a hard time trying to sculpt an armchair on 3D-Coat. Surely it's something from my end.
I tried to create some tileable mesh and then export the Y-depth... but it does not feel good at all.

Does anyone have a workflow for something like this?

 

http://pngimg.com/uploads/armchair/armchair_PNG7041.png

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Hey, @Tony Nemo, thanks for the input. I was thinking first on an "automatic" way to create the inward "folds" (in the lack of better word). That's way I was trying exporting some Y-Depth.

Guess I will have to try the manual way tough. :P

QUESTION:

Do you or anyone knows why my exported normal map from the export Y-Depth workflow seems broken? As you can see, I'm using my normal map with Stencils. While the preview seems good, When I paint it's like half of the normal map is broken or inverted or something.  

Q1.jpg

Q2.jpg

Q3.jpg

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