Yes you can save as EXR for Displacement.
Here is a series of videos. Start at number #14. Number #18 is Texture baking to the paint room.
He will be baking for a normal map but in the same bake tool panel is for displacement call Microvertex.
Bake settings.
Millions of polygon is internally what 3DC is going to use to create the displacement map. Multiply the texture width by the texture height to get the minimum number of polygons needed to create the displacement map.
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