New Member Alwood Posted May 11, 2017 New Member Report Share Posted May 11, 2017 I have imported 2 separate meshes for per pixel painting and thus I have 2 surface materials and 2 paint objects, however they all share the same layers in paint room. Is this intended? I find it confusing when I open up the texture in Photoshop and all the layers from the other object are there and empty, but i can't delete them since then the paint information will disappear in 3d coat upon re-importing the texture. It would be nice to have a separate set of paint layers per surface material. Quote Link to comment Share on other sites More sharing options...
Javis Posted May 11, 2017 Report Share Posted May 11, 2017 Hi, and welcome! Yes, this is intended behavior. Paint layers can share many, many objects. The only thing that needs to be observed is they have unique space in the UV space. Such as a different location in 0-1, a different tile/UDIM or a different UV map altogether. The other issue you describe, sounds entirely different, however. If you could share your file, I could take a look at what is happening. When you send to PS, the texture should show up if you're doing any layer syncing and the "mesh" should show up if you're doing a projection. Quote Link to comment Share on other sites More sharing options...
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