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Aleksey

mesh does not match to exported mesh ( polygon numbers)

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Posted (edited)

I export a mesh from cinema 4d, fbx, open it, uv map it, export it back as fbx, open it in cinema. Now this mesh it properly uv'ed but i can't apply the uv map to my existing mesh, because the polygon numbers dont match up. This wasnt an issue before :( not sure which version broke it. 

 

also i notice it welds overlapping points, since less points come back in then there where. but welding beforehand doesn't solve the issue either. 

Edited by Aleksey

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having same problem with another mesh. 

 

here is screens shot. on the left is original mesh, on right is mesh i brought back in from 3d coat. I copied the uv tag to old mesh. and this is what i got.. 

hpv3UsD.png

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and polygon selections mess up ( meant to be on nose and ears)

JpceqkI.png

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At export window, is Use source position = ON ?

SourcePosition.jpg

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it was off, tried it with it turned on, same issue. :(

 

these are my export settings ( they look different from yours)

Gu71CWN.png

 

I think it was working until this preset stuff was added. 

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also that checkbox keeps getting unticked. even if i save a new preset

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