Member Donwill Posted May 23, 2017 Member Report Share Posted May 23, 2017 Hi all trying to export normal maps to be used in unity, but they get inverted. So i found out that you have to invert the green channel. But isent there a way to do that in the exporter so i dont have to go into PS to invert it? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 23, 2017 Reputable Contributor Report Share Posted May 23, 2017 You are using the 3Ds Max preset. The reason you are having flip the green channel for Unity. You need to use the Unity preset. Click on the drop down arrow and choose Unity. Also since Unity updated it's standard shader, choose the Roughness / Metalness workflow. Make sure you put the Roughness map in the Metallic map's alpha channel. 3 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted May 26, 2017 Reputable Contributor Report Share Posted May 26, 2017 On 5/23/2017 at 10:36 AM, digman said: Also since Unity updated it's standard shader, choose the Roughness / Metalness workflow. This part of my information appears to be wrong, so a correction. I tested both Roughness / Metalness and Glossness / Metalness. Glossness / Metalness is much closer to what I see in 3DC than the other workflow. I had not tested Unity in a while. Quote Link to comment Share on other sites More sharing options...
Member andre3000 Posted May 26, 2017 Member Report Share Posted May 26, 2017 Yes closeness/metalness and use standard(specular) shader and transfer mode Quote Link to comment Share on other sites More sharing options...
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