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how to "mask" and offset like in the linked video?


Karsten
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hello,

I´d like to know, how the workflow in 3D Coat looks like, to archive this (in particula the mask by noise and offset "deformation" to the right handside):

Mask-Offset-Noise (please see 30:30 to 32:30)

basically, a mask (16bit greyscale 1-255) was applied toi the mesh and then somehow "displaced" with an offset
at least, this is what I was getting from the vid..

 

kind Regards

 

Edited by Karsten
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