Using the method you described "Import for Vertex Painting / Big Reference"
If your imported model has a uv set plus of course the textures they will be automatically be converted to vertex color data, no need for using the fill tool.
The original model though has to be very high in polygon count before importing to keep the quality of the converted pixel color data to vertex color data. A couple million at least and higher.
If no uv set and textures are present, then you would n
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Posted by digman,
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