Advanced Member Ratchet Posted June 12, 2017 Advanced Member Report Share Posted June 12, 2017 (edited) It would work like the UV unwrap function where you can choose the angle treshold, but this time it would be used but to create polygon patches islands In option you could enter the min and max quads you want per islands and the min max for total quads. Another similar functionnality would be 3D coat able to automatically create island quads when you click on a voxel surface, it would need : - line stroke for direction of quads - number of max quads I think those two functionnality has never been done before, and they would be fast retopo features with great user control about number of quads on how retopo follows voxel angle tresholds Edited June 12, 2017 by Ratchet Quote Link to comment Share on other sites More sharing options...
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