Jump to content
3DCoat Forums

[Solved] Retopo / Outer Shell Problems


Recommended Posts

  • Reputable Contributor
6 hours ago, Monsterlutz said:

I often get a problem with the outer shell when i want to bake the normal map. And this leads to ugly fragments in the normalmap.

The retopo MEsh looks fine. The voxel mesh too.

 

I do not find the problem. What do i do wrong?

 

 

 

The Bake Scan Setting Tool remembers the last painting of the projection cage setting of the previous file... Click on the Reset tab in the tool's panel. 

Your in and out settings will not change, this you will need to set for your current model but the painted projections will be returned to normal according to your current retopo mesh

Edited by digman
Link to comment
Share on other sites

  • New Member
3 hours ago, digman said:

The Bake Scan Setting Tool remembers the last painting of the projection cage setting of the previous file... Click on the Reset tab in the tool's panel. 

Your in and out settings will not change, this you will need to set for your current model but the painted projections will be returned to normal according to your current retopo mesh

Reset did it... Thank you.

Shame i did not try this myself...

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...