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Monsterlutz

[Solved] Retopo / Outer Shell Problems

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I often get a problem with the outer shell when i want to bake the normal map. And this leads to ugly fragments in the normalmap.

The retopo MEsh looks fine. The voxel mesh too.

 

I do not find the problem. What do i do wrong?

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Update: Tested with 4.5 (recreated the modell and retopo twice) and it works fine.

Recreated modell and retopo in 4.7 TWICE and had the same issue.

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6 hours ago, Monsterlutz said:

I often get a problem with the outer shell when i want to bake the normal map. And this leads to ugly fragments in the normalmap.

The retopo MEsh looks fine. The voxel mesh too.

 

I do not find the problem. What do i do wrong?

 

 

 

The Bake Scan Setting Tool remembers the last painting of the projection cage setting of the previous file... Click on the Reset tab in the tool's panel. 

Your in and out settings will not change, this you will need to set for your current model but the painted projections will be returned to normal according to your current retopo mesh

Edited by digman

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3 hours ago, digman said:

The Bake Scan Setting Tool remembers the last painting of the projection cage setting of the previous file... Click on the Reset tab in the tool's panel. 

Your in and out settings will not change, this you will need to set for your current model but the painted projections will be returned to normal according to your current retopo mesh

Reset did it... Thank you.

Shame i did not try this myself...

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