Member David O'Neil Posted June 21, 2017 Member Report Share Posted June 21, 2017 (edited) Does anyone have pointers on dealing with the patterns left when sculpting (in both Voxel and Surface modes) by the triangulation routine used in 3D Coat? I have tried many things, but not the right thing, evidently. I've circled two areas which are more noticeable, but it is everywhere in the attached PNG. This was made in Voxel mode, just dragging out with the Clay brush. I did increase the density to 4x. Any increase seems to aggravate the problem. The only thing I've found to do is export an OBJ to ZBrush, smooth it there, then it looks good when brought back in. But an in-program option would be much better! Thanks, David Edited June 21, 2017 by David O'Neil Add ZBrush solution Quote Link to comment Share on other sites More sharing options...
Advanced Member Shawn Driscoll Posted June 25, 2017 Advanced Member Report Share Posted June 25, 2017 I can't duplicate your result. Which lightmap are you using for your 3D-Coat? Quote Link to comment Share on other sites More sharing options...
Member David O'Neil Posted June 25, 2017 Author Member Report Share Posted June 25, 2017 All I did was go to the sculpt room, make the sphere, draw on it, increase the resolution, and apply the gold shader. Once I went through the steps with a model to create the maps, and upon opening in Blender I saw the same pattern there in the render. I don't recall playing around with lightmaps. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 25, 2017 Reputable Contributor Report Share Posted June 25, 2017 (edited) The cavity setting in the shader causes what you see. That is how it works... I know when these were first put into 3DC, I had the same question but that is how the cavity setting works. Right click on the shader and edit the shader cavity setting either permanently or temporarily. I tend not to use shaders that have a cavity setting either by turning it off or creating my own shader for sculpting... I just find the cavity setting distracting but some artist like them, so it is a artist call. Easy to create your own shaders without the use of cavity shown in picture For sculpting I use a clay color type shader. The other picture show my two that I created and like. Edited June 25, 2017 by digman 2 Quote Link to comment Share on other sites More sharing options...
Member David O'Neil Posted June 25, 2017 Author Member Report Share Posted June 25, 2017 Thank You! Quote Link to comment Share on other sites More sharing options...
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