New Member askiba85 Posted June 21, 2017 New Member Report Share Posted June 21, 2017 Hello, I'm trying to apply decals to a model and they simply get cropped where the camera does not see. If I uncheck Ignore back faces then they get stretched where the camera does not see on the model, how can I simply apply decals to a model, like applying a small band-aid around a finger? Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 21, 2017 Contributor Report Share Posted June 21, 2017 Either find a good camera angle to use with camera projection or, if you want to do something extreme, like wrapping a decal 359-degrees around a cylinder, or some other surface with parts invisible for the viewport camera, you might try one of these workarounds: Use UV-Mapping projection instead of a camera one, fill the whole layer and then delete all unwanted decal repetitions. However UV-Mapping may result in a distorted texture if you have distorted UVs. You also have Spline Image Tool at your disposal, but it doesn't look like it supports Smart Materials. However, if you're creating non-PBR textures, it might do the trick. Personally, I've never used it so I can't say much about it. Quote Link to comment Share on other sites More sharing options...
New Member askiba85 Posted June 21, 2017 Author New Member Report Share Posted June 21, 2017 I am just using brush alphas, importing a PNG image and then using the stamp drag mode. Is it possible to use UV mapping projection with that instead of Smart Materials? It's difficult to place the decal where I want unless I'm using the brush tool to place it. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 21, 2017 Contributor Report Share Posted June 21, 2017 (edited) I'm sorry, but according to my experience, brush alphas won't wrap around the mesh because painting with a brush is camera-based. But hey! Have you tried painting over Texture Editor (Textures->Texture UV Editor)? If you have UVs set up correctly, you might pull it off. Edited June 21, 2017 by ajz3d Quote Link to comment Share on other sites More sharing options...
New Member askiba85 Posted June 22, 2017 Author New Member Report Share Posted June 22, 2017 I have tried that as well. Unfortunately it does not cross seams and gets stretched in some areas. Quote Link to comment Share on other sites More sharing options...
Contributor ajz3d Posted June 22, 2017 Contributor Report Share Posted June 22, 2017 (edited) Unless someone will chime in with a better solution, if you insist on using brush alphas to paint decals, then probably the best solution would be to redo your UVs with the decals in mind.. Or paint from two opposite sides and try to blend the seam. Edited June 22, 2017 by ajz3d Quote Link to comment Share on other sites More sharing options...
New Member askiba85 Posted June 22, 2017 Author New Member Report Share Posted June 22, 2017 That is unfortunate, I thought it was feasible to do that. Oh well. Thank you for your help. Maybe I can get better at the Smart Materials method Quote Link to comment Share on other sites More sharing options...
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