Andrew Shpagin

3D-Coat 4.8 Beta testing thread

108 posts in this topic

Updated to 4.8.04

- Fixed problem of baking sculpt shaders to paint room

- Fixed problem of texture preview when you edit shader.

- Bake menu in Paint room. It allows to drop paint objects to Sculpt room, modify there and bake normal/other maps back on paint object.

- Plane tool in paint room works correctly with normalmap layer.

- Sticky kays activation time increased to prevent false sticking.

- fixed problem of very long importing for PPP in some cases.

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@Andrew Shpagin Is this Stable?

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I was crashing like crazy with .03.. It seems like .04 Cleaned up the Crashing. Also It is not going crazy on my CPU.

Thanks @Andrew Shpagin !

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11.10.2017 4.8.04

- Fixed problem of baking sculpt shaders to paint room

Awesome, thank you sooooo much ! :)

 

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If any user has problems with Malwarebytes, this is the solution. Thx

3 hours ago, Set said:

Solved with add the folder of new 3dcoat version in exclusion list.

 

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On 29/09/2017 at 6:23 PM, Michaelgdrs said:

Just had to share this!!!!

AMAZING WORK ON 3D MODELLING with PRIMITIVES from the DEV team.

 

Thank you so much for adding those.

 

1) Primitives

2) Select vertices

3)Transform 

4) Split 

5) DONE

 

Then retopo to sculpt , do your sculpt details and bake 2 in 1 .

This was made in around  10 minutes , 15 MAX  , faster 3d modeller EVER USED SO FAR.

 

Note to new users : DEFINITELY GO IN TO THIS PATH , it takes a bit of time to get used to it but once you get the hang of it IT ROCKS

@Michaelgdrs

This looks cool, but I don't understand how you did it. So you're making objects in the retopo room then baking them somehow to the sculpt room? I haven't been able to figure that out, if that is what you're doing here.

Edited by Hammers
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1 hour ago, Hammers said:

@Michaelgdrs

This looks cool, but I don't understand how you did it. So you're making objects in the retopo room then baking them somehow to the sculpt room? I haven't been able to figure that out, if that is what you're doing here.

Modelling  low poly straight from the retopo room , then bringing it to the sculpt room to do the sculpt details and finally baking it in the retopo room.

This way you only model once!!! Just like making a low poly model in maya or max for example and bringing it in for sculpting and baking.

Finally in paint room i paint the low level normal details on a different normal layer.

 

I have a full tutorial series based on this technique , i will upload it on my tutorials collection soon.

Edited by Michaelgdrs

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