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Painting Over Multiple UV Maps at Same Time...?


DarkEdge
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Okay so I searched but am coming back with some conflicting results. I have and obj that has 4 uv maps with a material id setting for each map. These maps when viewed all at once are overlapping because they are all at 0,0 uv space.

Is it possible to paint a single line (for example) across the whole obj and then export each uv map with that painted line, so when I go back into my render engine I can feed each map to it's corresponding material id and then be able to render that whole obj showing a single line across the whole object?

I hope I made my confuggled question easy to understand and thanks for your input!

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