Jump to content
3DCoat Forums

Keep the original texture after unwrapping edited model


Jose Acosta
 Share

Recommended Posts

  • New Member

So I imported a low poly model and cut off a small portion of it. But when I unwrap it the UV Map is completely different from the original one and when I import the texture it had before it's all messed up because it doesn't fit the new uv map. So is there a way to make changes to a model and still have the original texture wrapped around where it was before? It's really frustrating not being able to keep the models original texture after unwrapping.

1.PNG.3a6380f453e7471ee41cb6490492cd79.PNG

2.thumb.PNG.e4fa7c59039e7653c81950d6c8c68680.PNG

4.thumb.PNG.d222be0f01fb43301d8b5b506c1dff0c.PNG

3.PNG.45b3dbe5a5a3dc12446e0da97c63924d.PNG

Link to comment
Share on other sites

Hi,

If you just deleted faces from the model you do not need unwrap.

When a model is created as a polygon mesh, UV coordinates (also known as texture coordinates) can be generated for each vertex in the mesh.

If the topology of the mesh was changed, the uv coordinates also vary.

I think the Textured Baking Tool would help with your task.

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...