New Member Jose Acosta Posted October 11, 2017 New Member Report Share Posted October 11, 2017 So I imported a low poly model and cut off a small portion of it. But when I unwrap it the UV Map is completely different from the original one and when I import the texture it had before it's all messed up because it doesn't fit the new uv map. So is there a way to make changes to a model and still have the original texture wrapped around where it was before? It's really frustrating not being able to keep the models original texture after unwrapping. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 11, 2017 Report Share Posted October 11, 2017 Hi, If you just deleted faces from the model you do not need unwrap. When a model is created as a polygon mesh, UV coordinates (also known as texture coordinates) can be generated for each vertex in the mesh. If the topology of the mesh was changed, the uv coordinates also vary. I think the Textured Baking Tool would help with your task. Quote Link to comment Share on other sites More sharing options...
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