Member Johngvc Posted October 14, 2017 Member Report Share Posted October 14, 2017 Hey Guys ! I'm so happy to have the opportunity to ask you guys for help on this, I really want to improve on 3d coat. So, I made some models to apply for a spot as a 3d Artist on a HL episode 3 Fan project and I've manage to catch the attention of the devs, but they also asked me to show my retopology and texturing pipeline for the model I made (the APC). Do you guys have some tips on what pipeline I should go through? I've saw some videos and have a generally well view of AUTOPO and some knowledge of Manual retopology but I wanted some opinions as to how can I proceed to this process for this model. The model is heavily Layered and have many holes and open spaces (as you can see on the renders), I kinda have some basic idea as how to proceed but I'm afraid to do something wrong. The main concern that I have is that I was sculpting without much care as to polygon density and my model kinda went out of control (52 Million polys) my PC slows a lot if I don't at least hide some of the parts is that normal? Here are the pics, I hope you guys like it ! and Thanks for any kind of help ! Johngvc P.S.: As a "Bonus" I attached a pic of one combine headcrab I made to apply for the project also (They had organic modelers thus the APC one was made), Do you guys think I can get in the project? Thanks ! 1 Quote Link to comment Share on other sites More sharing options...
Contributor Tony Nemo Posted October 16, 2017 Contributor Report Share Posted October 16, 2017 The Sculpt room resolution has no bearing on the polygon density in the Retopo room. Try some simple Autopo to get a feel for the difference. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 16, 2017 Reputable Contributor Report Share Posted October 16, 2017 In general, It's a good practice to try and keep the components of your models separated, as much as possible. If you keep everything modular, so that a complex model is essentially a bunch of simple shaped objects, you can use Auto-Retopo like a boss. But if you insist on trying to throw the whole thing at Auto-Retopo...which is just an algorithm, after all...you will have a lot of trouble trying to get the results you want. Keep things as simple as possible for the Auto-Retopo algorithm, and you'll tend to get better results. 1 Quote Link to comment Share on other sites More sharing options...
Member Johngvc Posted October 16, 2017 Author Member Report Share Posted October 16, 2017 Many Thanks for all your responses ! I`m going to try and apply the tips you guys gave me and yes, I made everything separated so my life will be easier in the end as you said. John Quote Link to comment Share on other sites More sharing options...
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