Member Alex_3DC Posted October 28, 2017 Member Report Share Posted October 28, 2017 So, it's my first attempt in 3Dcoat today and there are several issues, I can't solve. I would be happy for a comment! I have some experience in ZBrush, but was curious about voxels und remeshing here. I imported an OBJ from ZBrush and sculpted as an Voxel object, which was working very good so far. But I can't get a usable mesh after some hours of trying and reading tutorials: First I had a Voxel Object (with 2.8 Mio tris) in the Sculpt Room and the result inside the Retopo Room is unusable on thin mesh parts. (first attached image) Of course I used some strokes to optimize the edge flow. Then I tried just to export an OBJ from Sculpt room, from a HighPoly surface, but this provided only triangles and a mesh with jaggy edges (despite it didn't look jaggy inside the Sculpt room). Next I tried with AUTOPO very high settings (no decimation), just to get anything out of 3DC, but 3DC doesn't react anymore, takes ages to calculate... so it doesn't seem the proper way. Thanks for advice, Alex Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 28, 2017 Report Share Posted October 28, 2017 Hello Voxel mode is good for Boolean blocking operations. Try not to exceed 1M per layer. Voxels are good up to medium detail but really fine detail is where surface mode shines. I will say that it depends upon the model too. Quote Link to comment Share on other sites More sharing options...
Member Alex_3DC Posted October 28, 2017 Author Member Report Share Posted October 28, 2017 Hi Carlosan, thanks for reply. In the tutorials is mentioned that voxel is even good for high polycount. And the voxel result looks good. I just need to know how to get it from voxel to a usable quad surface... In surface mode this object made problems, that's why I wanted to rebuild it with voxels. Quote Link to comment Share on other sites More sharing options...
Contributor Michaelgdrs Posted October 29, 2017 Contributor Report Share Posted October 29, 2017 (edited) Lower your capture details on autopo routine. Try 20% and 70% and see what works best. Also try with decimate if above on Edited October 29, 2017 by Michaelgdrs Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 29, 2017 Reputable Contributor Report Share Posted October 29, 2017 As mentioned in the following Auto-Retopo videos, thin objects are problematic for the algorithm and should be done with manual retopo tools...such as the Strokes tool. 1 Quote Link to comment Share on other sites More sharing options...
Member Alex_3DC Posted October 29, 2017 Author Member Report Share Posted October 29, 2017 thanks, I will have a look Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.