Member toro Posted November 16, 2017 Member Report Share Posted November 16, 2017 Hi! Exported texture looks distorted in 3ds max. Why this happening and how can i fix? here is my export settings Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted November 16, 2017 Advanced Member Report Share Posted November 16, 2017 It looks as if your 3dcoat viewport is set to Perspective and it looks as if the 3ds max is in orthographic . I wish 3dc would change there modes to show it to just P and O I can barley tell which is which now with the boxes. Hopefully that is it. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 16, 2017 Report Share Posted November 16, 2017 Please try switching Use Source Position = on Source Position keep vertex order as the original mesh. 1 Quote Link to comment Share on other sites More sharing options...
Member toro Posted November 17, 2017 Author Member Report Share Posted November 17, 2017 I tried above two but does not work well , so back to begin and retry all from import and I found cause of this distortion was distorted UV. Did not know what is complex checker for until now haha As always, thank you so much. Great 3d-coat! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.