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Hi all ! Here's some stuff I worked on for The Burning Descent, an upcoming VR Game made @ RyseUp Studios, Lyon ( FR ). I worked on Coralie Bruchon's Baked 3D Models directly and only on 3DCoat ( still a GREAT pleasure to work on this software, I ♥ you guys for giving us this source of inspiration and good feelings =') ), with sutff I already used on StarWars - Redemption ( such as brushes, smartmaterials, deveopped along StarWarsRedemption's evolution ). I had to unify their look with the Environment I was responsible off during the whole prod, so here we go guys !


5a136c916ec32_Thumbnail_CHA_ThorAxe.thumb.jpg.fd038efafb7a82abe5c3a0c500db4a88.jpgCHA_Engineer_M_Turn.thumb.jpg.2fe1ba10c5756111fbc29bb4e9c0eceb.jpg

 

Thor'Axe - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the Chest + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

Full Project's here : https://www.artstation.com/artwork/eyV9w

Thumbnail_CHA_Reyna.thumb.jpg.ae7dfd0931828e4d380b7ed65f1c567a.jpgCHA_Barbarian_F_Turn.thumb.jpg.160a9f9c1576067e682506cc9a126ab9.jpg

Reyna - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Guitar/Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

Full project's here : https://www.artstation.com/artwork/yGZ6O

5a136cb29e782_Thumbnail_CHA_SenPain.thumb.jpg.c14fd320f64a6cb578b20b865a6e6538.jpgCHA_Ghost_M_Turn.thumb.jpg.80b91e062df540f0038f1e969587a0f1.jpg
SenPai'n - ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

Full project's here : https://www.artstation.com/artwork/qzZER


More stuff coming soon ! =)

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Looks soooo good. Thx for sharing :good2:

Remember to upload it to our forum gallery too, please.

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Ow sorry I messed up this for so long !

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CHA_Engineer_F_Turn.thumb.jpg.261a98f9dc39dc94d9740856a779db60.jpgThumbnail_CHA_Klarell.thumb.jpg.9137b7357f85dd4c59f4ee745ed33767.jpg

Klarell ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did her "Weapon" + the motor and all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

Character's viewer here : https://www.artstation.com/artwork/P0ynr

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large.CHA_Barbarian_M_Turn.jpg.680eeedbbfc3dbcb1be2675f098fbf2a.jpglarge.Thumbnail_CHA_BraveDude.jpg.68a8aa4a3d0caecaf40dee2ebfa7dced.jpglarge.CHA_Barbarian_M_v2.jpg.3f4400fc2d377a6513a9f34fb4d510a5.jpg

 

BraveDude ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.


Full project here : https://www.artstation.com/artwork/60kZW

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CHA_Scavenger_F_Turn.thumb.jpg.def1bb6a03e6a6eac17bf29862ef2573.jpg5a1c3cae69cf0_Thumbnail_CHA_VosKara.thumb.jpg.5a7e67b635cec2a63312be33ff160c3b.jpg

Vos'Kara ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

 

Full Project here : https://www.artstation.com/artwork/nG2Ne

 

 

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CHA_Psycho_M_Turn.thumb.jpg.a9f0a4a0a76ff6e3959cd78dd316873b.jpgThumbnail_CHA_Madthing.thumb.jpg.f0cd5a884842f26972fdd2b3847638d7.jpg

Madthing ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made his weapon from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

 

Full project's page here : https://www.artstation.com/artwork/bRJ8o

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CHA_Ghost_F_Turn.thumb.jpg.21d99823ac35b9853db9448e6563f36b.jpgThumbnail_CHA_Sarah.thumb.jpg.be4f48337605d5dcef12c9cb046fd52a.jpg

Sarah ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Anthony Daneluzzi made her weapons from A to Z, and I did the PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

 

Full Project here : https://www.artstation.com/artwork/rGZDe

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CHA_Scavenger_M_Turn.thumb.jpg.e16e6325c80818c42a8e40645014922d.jpg5a1da1bc45f91_Thumbnail_CHA_KarlOs.thumb.jpg.05eed5c19f9701a0ce61e758a63fdfa8.jpg

 

 

Karl’Os ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). I did the Skull + all PBR textures/Rig/Posing mostly with 3DCoat/Akeytsu.

Full Project here : https://www.artstation.com/artwork/oGZym

 

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CHA_Psycho_F_Turn.thumb.jpg.b75d06594c6474a80f7a36c7746067e3.jpgThumbnail_CHA_Ashstrid.thumb.jpg.222336ff07dbeb96b7ed36541056a590.jpg

Ashstrid ( High/Low/Uvs/Bake ) was made by the talented artist Coralie Bruchon ( https://www.artstation.com/artist/longsharp ). Except the CrossBow/Darts I made from A to Z on 3dsmax/MightyBake/3DCoat/Akeytsu, I did only her PBR textures/Rig/Posing.

Full project's here : https://www.artstation.com/artwork/1DXZo

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Thumbnail_CHA_TrainingBot.thumb.jpg.061c16ff407140deb49dbf02fd13f3c3.jpg

Made with 3dsmax/ZBrush/3DCoat/Akeytsu, from a conceptart made by Maxime Teppe and I

At the begining of The Burning Descent's dev, this bot was here to train players, the team did almost everything in order to get it into the game, but we've finally aborted this feature so I tried to drop the bot on some parts of the level anyway ^^ I can't let a cool thing go away like that ^^ You can see some of them arround the map, as "victims" of the arena fighters =D

Full project here with 3D viewers : https://www.artstation.com/artwork/26n1x

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Ow and sorry for missing them ^^ both weapons are not used in game, the gun because it was a prototype one, and the Crossbow because it was a bit late ^^"

As usual, I did them with 3dsmax/MightyBake/3DCoat/Akeytsu

Simply that =)

 

CrossBow.thumb.jpg.a6e070ab049b0b3e55d3d78dafab527a.jpgGun.thumb.jpg.33cac5aa6e14287ef71a5dd653393606.jpg

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