Member kev00 Posted December 16, 2017 Member Report Share Posted December 16, 2017 Hi, I know this probably a total newb question, but how do I get 3d coat to automatically uv unwrap a mesh? I'm trying to understand the workflow required to take a model from voxel, painting, retopo, and uv unwrapping. I have a voxel sculpt that is painted. I've also have a mesh in the repto screen completed. How do I get 3d coat to automatically unwrap the mesh correctly? The unwrapped texture it creates is all smudged together in a corner of the texture. Do I have to create seams manually? I tried to figure it out for a while, but I couldn't find a solution. At this point, I've exported the retopo mesh to blender to smart uv unwrap it. Hopefully, I can re-import it. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ballistic_Tension Posted December 16, 2017 Advanced Member Report Share Posted December 16, 2017 (edited) in the retopo room retopo completed on left towards bottom you will see Commands Tab click/open that AUTO Seams then Unwrap. I would mark the seams yourself for a better outcome. then unwrap. edit : in same retopo room 1st click on UV> Mark Seam This then give more options in the Command List.. Edited December 16, 2017 by Ballistic_Tension Quote Link to comment Share on other sites More sharing options...
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