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Vray Shader Creation when importing from 3D Coat


North Visual Studio
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Hi

I'm trying 3D coat in conjunction with 3DS Max 2016 and VRay. When I export the geometry with textures from 3D Coat and import it into max, is the VRay shader setup in max or do I have to create it and connect the textures ? 

Currently, when I import the geometry into 3ds max and use the eyedropper tool to sample the material, it creates a Standard max material.

Thanks

N

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