Advanced Member arumiat Posted January 15, 2018 Advanced Member Report Share Posted January 15, 2018 Hi guys, I have a workflow like this sometimes - high res sculpt in sculpt room - clone high res and decimate to a low res model - export low res model - go into retopo room and import low res model as my retopo object I'll often do this for multiple objects. Normally they come into the retopo room with the same location (transform) & scale i.e. positioned perfectly Other times however they come in at a tiny scale, and I have to manually try to scale them up and position them overlying the high-res mesh, which usually I can't do very well. Any settings I can use prior to exporting the low poly or importing the low poly to ensure it uses the same transform and scale on import? Thanks in advance, T Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 15, 2018 Reputable Contributor Report Share Posted January 15, 2018 (edited) Newer versions of 3DC have retopo by decimation under the voxel model’s layer tab. For now you have to set your scene scale to “1” for the decimated retopo mesh to be the same size as your sculpt object. Not sure if this a bug or how it works. I will post in the forum later about it. Now there is no need to export your decimated mesh out of 3DC and re-import for your retopo mesh. Edited January 15, 2018 by digman Quote Link to comment Share on other sites More sharing options...
Advanced Member arumiat Posted January 15, 2018 Author Advanced Member Report Share Posted January 15, 2018 Hi chief!! Sweeeeet, I will check it out. Thanks you as always digman Quote Link to comment Share on other sites More sharing options...
Advanced Member kenmo Posted January 17, 2018 Advanced Member Report Share Posted January 17, 2018 I've encountered this problem in the past as well.... It was a bit of a head scratcher...... Never figured out what the issue was....until reading this... Quote Link to comment Share on other sites More sharing options...
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