Member Heksagon Posted January 17, 2018 Member Report Share Posted January 17, 2018 Hello everybody. I have a problem with making something really important for me and I can't find any tutorial for my idea. I don't have much experience with 3D-Coat or any other 3D software (so yeah, noob questions alert). I would be delighted if there was anyone who could help me. My goal- I would like to make a textured cylider with a seamless texture (real geometry), using Alphas or Stencils, without any stretching etc. I wonder if there is any good and fast way to achieve it. I'm really sory if it's a silly or way-too-noobish question. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Fluffy Posted January 18, 2018 Reputable Contributor Report Share Posted January 18, 2018 When using stencils/smart materials you can change the mapping type via a dropdown menu in the Preview options panel (use the Settings button to access controls for texture scaling and positioning) Once you have your stencil mapping set up correctly select the Extrude tool (or a similar tool) with Stroke mode set to one of the selection/lasso tools and make sure that your Extrude Direction is set to Vertex Normal and that Ignore Back Faces is turned off in the Strokes panel, then drag a selection over your object. 1 Quote Link to comment Share on other sites More sharing options...
Member Heksagon Posted January 18, 2018 Author Member Report Share Posted January 18, 2018 It worked. You're awesome, thank you very very much! Small question: how many triangles do you have on your object? I'm struggling with the details on mine. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Fluffy Posted January 18, 2018 Reputable Contributor Report Share Posted January 18, 2018 1 hour ago, Heksagon said: It worked. You're awesome, thank you very very much! Small question: how many triangles do you have on your object? I'm struggling with the details on mine. I normally settle for something between 1 million and 4 million triangles (the cylinder in that example was around 1.5 million I believe). Quote Link to comment Share on other sites More sharing options...
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