Advanced Member 3DCNC Posted February 5, 2018 Advanced Member Report Share Posted February 5, 2018 Sorry to post here -again . Could not find a way to post in feature requests. Was watching video below again. Its a pity a subdivided re-topology surface information cant be projected onto the voxel/surface mesh to help smooth the surface in real time. "Area smooth" rather than brush smooth Hope you understand what I am thinking . Using a brush to smooth the surface wont give you a polished car body surface. I have a scanned mesh I need to clean and make beautiful. I posted an idea of a smooth "cage" but this might be easier to implement. maybe it already possible? Quote Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted February 10, 2018 Advanced Member Report Share Posted February 10, 2018 There are workarounds... You can do a retopo, then merge the retopo mesh into the sculpt room using the import tool. Prior to stamping the mesh into the sculpt room, you can subdivide a few times which will smooth things out. You might need to remove some of your voxel sculpt and bring in the retopo sculpt in on a different layer to keep your forms clean. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member 3DCNC Posted February 11, 2018 Author Advanced Member Report Share Posted February 11, 2018 Hi. Thanks for letting me know. I will look for more info on stamping the mesh. Quote Link to comment Share on other sites More sharing options...
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