Member fractionalist Posted February 19, 2018 Member Report Share Posted February 19, 2018 (edited) Although there may be a rather convoluted work-around making an alpha layer from a diffuse map (in photoshop) to achieve transparent layers in 3dc, I was wondering if I missed something. In the SMART MATERIALS/TEXTURE EDITOR I'd like to load a COLOR MAP (here's the 64,000 dollar question) which has TRANSPARENT areas in it - through which ANOTHER LAYER below it, on a COLOR MAP, would appear on the object, in order to make it possible to STACK color texture maps and get something like this (see image): The black outline is the top layer, the red is the one below that, and the cerulean is the bottom layer. How could I stack those three layers in the Smart Materials Texture Editor in the COLOR MAP section of each layer? Edited February 19, 2018 by fractionalist insert jpg Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 18, 2020 Report Share Posted January 18, 2020 Hi On Smart Material Editor, Use Opacity Texture Layer to assign any B&W mask. Quote Link to comment Share on other sites More sharing options...
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