Member Barracuda Posted March 13, 2018 Member Report Share Posted March 13, 2018 (edited) Hello I have a question, if I started sculpting using a base mesh, can I after load it in the retopo room and shrink wrap it to the sculpted model and add details to it where needed? Thanks a lot Regards Ahmed Barakat Edited March 13, 2018 by Barracuda Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 13, 2018 Reputable Contributor Report Share Posted March 13, 2018 Yes, that is a common workflow in 3D Coat. In fact, you may want to import your base mesh into the Retopo workspace first. Then you can go to the Sculpt workspace > GEOMETRY Menu > RETOPO MESH TO SCULPT MESH, or just use the import Tool in the Sculpt room (so you have some more options, if needed....such as subdividing a time or two before hitting the APPLY button. Now, you have a copy in both workspaces (3D Coat keeps them separate), and if you make any large scale changes to the sculpt mesh, using tools like the Transform, Move or Pose tools, there is an option in the toolbar to COFORM RETOPO MESH. 1 Quote Link to comment Share on other sites More sharing options...
Member Barracuda Posted March 13, 2018 Author Member Report Share Posted March 13, 2018 Thanks for you reply very appreciated, unfortunately I didn't import my base mesh in the retopo room first, and I finished sculpting now, can I load the base mesh now in retopo and move it to sculpt room and conform, or is there is another workflow for it if you do it after you finished sculpting? Regards Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 13, 2018 Reputable Contributor Report Share Posted March 13, 2018 You can just import it and 3D Coat will ask you if you want to SNAP it to the underlying voxel/surface mode object. Snapping can result in some areas that need fixing, from time to time. What happens is vertices that are up against an open edge or bunched together with other verts (like corners of the mouth, eyes, etc), may not have a nearby voxel surface to snap to and 3D Coat doesn't know where to place it. So, you might get some spikes. If you do, this might offer some tips on quickly cleaning the mesh up: 1 Quote Link to comment Share on other sites More sharing options...
Member Barracuda Posted March 13, 2018 Author Member Report Share Posted March 13, 2018 Thanks a lot for your time and effort. Regards Ahmed Barakat Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted March 14, 2018 Reputable Contributor Report Share Posted March 14, 2018 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Great Content' and 1 points. 10 hours ago, Barracuda said: Thanks a lot for your time and effort. Regards Ahmed Barakat You're welcome. Hope it helped. Quote Link to comment Share on other sites More sharing options...
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