Jump to content
3DCoat Forums

What is the proper way to retopo 2D-image (create 3D from 2D reference)


woodshop
 Share

Recommended Posts

Hi

You need a 2D mesh as illustrator curves ?, or need to recreate a 3D mesh using this 2D reference image ?

Use the option to "import curve as mesh" in 3dcoat, or convert the image to vector and then import it at 3dcoat.

 

  • Like 1
Link to comment
Share on other sites

  • Reputable Contributor

In the E-Panel--- Load shape. You can import a eps file or image based files.

If you want the curve shaped to be filled choose what I highlighted in red. You can also select the thickness of the curve and extra density when choosing this method.

Use of a stencil to cut away voxel or surface mode objects to create the curve shape. 

when using a stencil, If you just want a relief of the image, then use the extrude tool on a voxel or surface mode object. 

The above video works as well too. The method to use depends upon your end result.

The above does not explain how to get a clean curve but the method.

You mentioned retopo as well. Autopo or decimate for retopo for the retopo mesh plus there is always manual retopoing.

Last picture is based off a black and white image using the Load shape feature.

shape.png

filled.PNG

b_w.PNG

Edited by digman
  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...