Member Przemas Posted March 21, 2018 Member Report Share Posted March 21, 2018 Can anyone hel me out how the heck I apply the retopoed (and uved mesh) so it is visible in uv and paint rooms? So what I did is to load a hi res mesh for sculpting - I see it in vox tree in the sculpt room. Then I clicked file -> import -> import retopo mesh . I've chosen a previously retopoed (and uved mesh) from a separate file. It loaded and it switched me to retopo room. I hit apply and I see the low res in the retopo toom (and in retopo objects I see it as a layer named "uved"). But when I switch to uv or paint room I don't see it. What am I missing / doing wrong? I find it extremely counter intuitive. Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted March 21, 2018 Author Member Report Share Posted March 21, 2018 dammit, I must have hit some weird bug. I don't believe it should behave this way. I see uv sets in retopo room. When I go to uv room they are not there. Clicked add uv set... and 3DC crashed. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 21, 2018 Report Share Posted March 21, 2018 But when I switch to uv or paint room I don't see it. Yes, you need to bake the highpoly to the lowpoly retopo mesh. Please check this video, hope it help. 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 21, 2018 Reputable Contributor Report Share Posted March 21, 2018 Also once you load your high res mesh into the sculpt room, just switched to the retopo room. Now under the retopo menu, import your your low polygon model. No need to use the file——import method unless you just want to. FYI. A model will not appear in the uv room till you bake from the retopo room to the paint room. Good video though the interface has changed, baking is now under the bake menu Quote Link to comment Share on other sites More sharing options...
Member Przemas Posted April 7, 2018 Author Member Report Share Posted April 7, 2018 On 21.03.2018 at 11:14 PM, digman said: FYI. A model will not appear in the uv room till you bake from the retopo room to the paint room. thx guys, in the end I got it working. But this part of the workflow makes no sense to me - I don't want to bake anything until I got all my UVs clean and sorted out in the uv room. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 7, 2018 Reputable Contributor Report Share Posted April 7, 2018 13 minutes ago, Przemas said: thx guys, in the end I got it working. But this part of the workflow makes no sense to me - I don't want to bake anything until I got all my UVs clean and sorted out in the uv room. The Retopo Workspace has it's own mirrored set of UV tools. Quote Link to comment Share on other sites More sharing options...
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